From prompt to rigged 3D—fast

Turn text or images into optimized, rigged 3D assets with UVs and animations, then deliver GLB/FBX/USDZ or MP4—edge or cloud, all in your VPC.

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[digital project] image of blockchain interface for a blockchain and cryptocurrency business

Why teams choose us for Generative 3D

Text & image to 3D

Produce watertight meshes with materials ready for web or engine import.

Rig & animate automatically

Auto-skinning, retargeting, and a stock animation library.

Production-ready outputs

GLB/FBX/USDZ for apps; MP4/WebM for marketing/social.

VPC-first, vendor-neutral

Keep IP and data in your accounts; swap engines via adapters.

See what you can  build

Prompt & reference ingestion

Text prompts, reference images, or concept sketches; presigned S3, Drive/OneDrive.

Text/Image → 3D generation

Engines for text-to-3D and image-to-3D with geometry & texture outputs.

Remesh, UV, & optimize

Auto-retopo, UV unwrap, decimate, combine materials, and compress textures.

Rig, retarget & animations

Auto-rig humanoids/props and apply library animations (walk, run, idle, dances).

[background image] image of a dimly lit workspace with a computer showing code (for a ai fintech company)

Deploy

Cloud APIs in your AWS

API → Queue → Workers (Lambda/Fargate/ECS) with private networking & IAM.

Edge preview & viewers

Lightweight viewer (web/mobile) to QA meshes, materials, and animations.

Batch & on-demand  

Bulk prompt lists or single interactive jobs with webhooks.

Versioning & rollbacks

Asset versions with metadata, provenance, and rollback.

Monitor

Throughput & latency

Per-tenant dashboards for queue time, generation time, success rate.

Quality & size budgets

Triangle count, material count, and texture budgets with alerts.

HITL review

Approve/reject with comments; auto-route edits back to a refinement job.

How it works

Discover

Art style, topology targets, file formats, and animation set.

Blueprint

Engine selection, poly/tex budgets, cost plan.

Build

Prompt ingestion, generation, optimize, rig, animate.

Launch

Edge/cloud endpoints, viewer, exports.

Improve

Feedback loops, model updates, style libraries.

How this runs on our BaaS

Our BaaS runs on a robust queue-and-worker model, where jobs are POSTed, queued via SQS, and processed by autoscaled workers with retries and idempotency. Engine adapters let you swap providers seamlessly while the asset registry manages versioned 3D files, thumbnails, and clips, ensuring full provenance and easy integration.

Queue + worker model

POST /jobs → SQS → autoscaled workers (retries, idempotency).

Engine adapters

Swap text2mesh/image2mesh providers; same interface and metadata.

Asset registry

Versioned GLB/FBX/USDZ + thumbnails/clips; provenance stored.

Works with your 3D stack

Connect generation engines, DCC tools, and viewers in minutes.

Popular generative use cases

Mascots & heroes

Marketing/brand characters with idle/celebration loops

Product mockups

Ecommerce assets in consistent styles

Game & app props

Optimized meshes for web/mobile engines

Training & simulation

Procedural variants, damage states

AR try-on assets

Eyewear/cosmetics objects with correct UVs

Explainer videos

Quick MP4/WebM renders for campaigns

image of open office space (for a hr tech)

Ready to generate your first rigged asset?

Book a discovery call