Turn text or images into optimized, rigged 3D assets with UVs and animations, then deliver GLB/FBX/USDZ or MP4—edge or cloud, all in your VPC.
Produce watertight meshes with materials ready for web or engine import.
Auto-skinning, retargeting, and a stock animation library.
GLB/FBX/USDZ for apps; MP4/WebM for marketing/social.
Keep IP and data in your accounts; swap engines via adapters.
Text prompts, reference images, or concept sketches; presigned S3, Drive/OneDrive.
Engines for text-to-3D and image-to-3D with geometry & texture outputs.
Auto-retopo, UV unwrap, decimate, combine materials, and compress textures.
Auto-rig humanoids/props and apply library animations (walk, run, idle, dances).
API → Queue → Workers (Lambda/Fargate/ECS) with private networking & IAM.
Lightweight viewer (web/mobile) to QA meshes, materials, and animations.
Bulk prompt lists or single interactive jobs with webhooks.
Asset versions with metadata, provenance, and rollback.
Per-tenant dashboards for queue time, generation time, success rate.
Triangle count, material count, and texture budgets with alerts.
Approve/reject with comments; auto-route edits back to a refinement job.
Art style, topology targets, file formats, and animation set.
Engine selection, poly/tex budgets, cost plan.
Prompt ingestion, generation, optimize, rig, animate.
Edge/cloud endpoints, viewer, exports.
Feedback loops, model updates, style libraries.
Our BaaS runs on a robust queue-and-worker model, where jobs are POSTed, queued via SQS, and processed by autoscaled workers with retries and idempotency. Engine adapters let you swap providers seamlessly while the asset registry manages versioned 3D files, thumbnails, and clips, ensuring full provenance and easy integration.
POST /jobs → SQS → autoscaled workers (retries, idempotency).
Swap text2mesh/image2mesh providers; same interface and metadata.
Versioned GLB/FBX/USDZ + thumbnails/clips; provenance stored.
Connect generation engines, DCC tools, and viewers in minutes.
Marketing/brand characters with idle/celebration loops
Ecommerce assets in consistent styles
Optimized meshes for web/mobile engines
Procedural variants, damage states
Eyewear/cosmetics objects with correct UVs
Quick MP4/WebM renders for campaigns